Tangible / Physical Interface

hand-some camera
tuning page (Master thesis)
pepper can radio
kinkyo sukui
touchy-feely
lunar drum
paper cup light
wake n' bacon
a movie night with me
mobile phone design
recall the moment (B.S thesis)


Web-based User Interface

Credit Card Dynamic eStatement
American Express Global Nav
weather data visualization
social soup
line obsession
drawing tool
ndd design portfolio

about
resume



Hsiao-Ho Hsu + Noah Shibley

WHAT
"Kingyo Sukui" is a dual-player virtual reality game which users play with sensor-embedded fishnets.

ABOUT
Kingyo Sukui or 'scooping the goldfish' out of the water has been a traditional childhood game in Japan since the 17th century. Using the magic and illusion of 21st century digital multimedia, we are recreating Kingyo Sukui as a two-player digital game of accuracy and agility and perhaps fierce competition. The game is played when two players pick up their nets and face off to try to catch all their fish first.

TECH
The fishnet made is by microcontroller, bluetooth module, vibration motor, tri-axis accelerometer and infraed emitter. Projected virtual fish is programmed in Processing.

MY ROLE
In Kinkyo sukui, I developed the art work of fish, designed the look of the fishnet as well as prototyped wireless fishnet with microcontroller and bluetooth module.